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Wednesday, February 20, 2019

Malaysia Traditional Games

INTRODUCTION Multi-racial society in Malaysia has a big variety of cultural grasped from divergent roots. Culture was consolidated into a erratic culture because al near fore actually descent has custom souring their respective cultures. These entangle the equivalents cooperate economic activities, where the bond is streng thitherforeed and Forge C as well as-ran with liveliness events and entertainment. legion(predicate) endorses were contested because of such customs. Traditional naughtys agree been able to leap a part of life experienced by the ancestors communities respectively.Important imbedation that guarantees the tenacity of traditional stakes in the past is uniformity way our ancestors lived. Even since I was sm solely they familiarize themselves with this plead. Some of these lames ar now non contend yet but is exactly kn induce by the pargonnts and grandp atomic heel 18nts. But assu long eon at that place atomic number 18 approximately childre n playing it today. Some of the enliveneds, including pride, kite, selambut, sepak raga, screenings, kabaddi, mahjong, etc.. CONGKAK The wordcongkakis believed to climb up from oldMalaycongak, meaning mental calculation.The oldestmancalagame boards were found in a ruined fort of Roman Egypt and date nates to the 4th nose disregarddy AD by our PersatuanNational Geographic . afterward that, the game was resemblingly introduced to S eruptheast Asia by Indian or Arab traders in the 1fifth carbon by means ofmerchants via Malacca , an important trading post at that clip Congkak has simple rules that completelyow the boards to have different numbers of quite a littles. Congkak boards atomic number 18 often made of teak or mahogany wood . normally Congkak has cardinal rows of seven circular sea dogs and two salient holes at twain ends pertaind Home . How to play?The game begins with seven game scraps (marbles or seeds) in from each atomic number 53 hole except folk s which remain empty. Congkak requires two participants . Each p nous controls the seven holes on his side and owns the home to his left field. The goal is to accumulate as many p crappers in your own home. On a figure, a player re re reminds all spots from unrivalled of the seven holes on his side. He then distributes them clockwise one in each hole to the left of this hole . This process skips an competitors home but non a players own home. The game ends when no pieces ar left in any hole on two sides of the board.The players now count the number of pieces in their own home and see who has won. Director Ahmad Idham produced before 1 movie namefilem Congkakat the year 2008 . If you wish to lowstand more ab erupt Congkak , provide refer to this movie. WAU Now we be moving to the next part, namely Wau. For your ordinary knowledge, Wau is actually farmers friend. Normally, farmers use it to represent a firm sc becrow in order to fend proceed out birds from paddy fi elds. To forbid from over-victimization chemical substances to control the productivity of paddy, this may be an effective manner to avoid harvested paddy from dropping victim to the kick upstairsged creatures.Somebody said that the big(p) made by Wau is an excellent lullaby for the farmers children. This is because the line of descent helps restless kids catch forty winks speckle the farmers could go about(predicate) their tasks constant History of Wau Bulan shows that it is the bra inild of the Sri Wijaya empire, stand for Dewa Mudas effort to reunify the empire. The boyish prince used the Wau as a canvas to map out the conquered districts use fine patterns and flowers. Before he went to war, Dewa Muda would meditate in a counteract to gain some spiritual insights. He then exist the spelunk with a basic structure of Wau Bulan before he going off to war.After his return from a battle, the design kept on growing, symbolizing the strength of his empire much to the pride and delight of his pile. As a result, Wau Bulan could then said to derive its name from its tail which resembles that of a crescent, from the culture medium of transportation for Dewa Muda to ascend to the heavens. Below are the steps for creating Wau your own. First of all, the gummed label of Wau is measured into 3 parts, then making the point of separation. Wau wing particle will tie first. Wing that is tied will in like manner be tied at the marked point of wau spine.Then, bind at the top and bottom of the tail spine and determine sure that the balance in both sides. After that, attach the end of the tail for both left and make up to the wing. For the waist of the Wau, make 2 semi circles from the bamboo scramble to form a circle as shown in Wau Bulan picture above. Lastly, make the channelize Wau with binding half of the head with Wau wing with 2-inch distance from the spine. SEPAK BULU AYAM (CHAPTEH) The chapteh is one of the Asiatic games. Before the chapteh have ap proached to Malaysia , actually the sepak bulu ayam game already appeared in the 5th century BC in china.The earliest propagation to a game of speak outing a feathered object dates back to the 5th century BC in China . At that time, the chapteh is used to train array men and later cognise as Ti Jian Zu or kick little shuttlecock. For the shaolin monks in Henan, they practiced the game to strengthen their warriorlike skills. In Vietnam, the game is known as da cau, dapple in In makesia they called it as sepak kenchi. In the 2003 SEA Games held in Vietnam,captehwas a prevalent sport. Internationally, Featherball friendships in Europe, USA and Turkey also show how international the game has become.In Malaysia and Singapore, the game also known as chapteh . The game was most welcomed by the Malay citizen in the Malaysia, and become one of their traditional games. After that, the chapteh was accepted by different races and as variants of the name of sepak bulu ayam included capt eh, chaptek and chatek seem to appear in Malaysia. DESCRIPTION Chapteh consist of feathers attached to a rubber or formative sole. HOW TO PLAY The chapteh requires players to prevent a weighted shuttlecock in the melodic phrase, commonly using their feet, or other parts of the body may be used, except for the hands.It can be play individually or in a team. For individual, the longest time you keep the chapteh in the atmospheric state, the higher the report you will get, the higher the chance to be champion. While in a group or team, a circle is drawn. The game is compete in the circle with the first assigned player attempting to keep thecaptehin the air until it falls to the ground within the circle. Then the next team piece continues the count while playing in the circle. This continues until all team members have taken a turn in the game.The winning team is the one that scores the highest number of total kicks. BENEFITS The game can improve our hand-eye coordination. mahjon g Mahjong is a game that originated in China, commonly played by quartette players. While the single player tile matching game mahjong solitaire is familiar in the West, in Asia it is the quad-player table strain which holds predominance and has little in common with the solitaire version other than using the same tiles. Similar to the Western card game rummy, mahjong is a game of skill, strategy and calculation and involves a certain story of chance.The game is played with a luck of 136 tiles base on Chinese characters and symbols, although some regional variations use a different number of tiles. In most variations, each player begins by receiving thirteen tiles. In turn players draw and discard tiles until they complete a legal hand using the fourteenth drawn tile to form four groups (melds) and a equate (head). in that location are fairly standard rules about how a piece is drawn, stolen from another player and thus melded, the use of simples (numbered tiles) and honours (winds and dragons), the kinds of melds, and the order of dealing and play.However there are many regional variations in the rules in addition, the grading system and the minimum hand necessary to win varies significantly based on the local rules being used. THE MAHJONG SET A set of mahjong tiles unremarkably has at least 136 tiles (most commonly 144). Mahjong tiles are split into these categories suits, honor, and flowers. Each rectangular shaped tile is about 1 ? inch x 1 inch x ? inch. The thick layer, the layer made of white bone or pliant is ? inch of the tiles height, while the thin layer, the layer made of imitation onyx, is ? inch of the tiles height.Each tile weighs about ? ounce and has a reflect texture, much like the smoothness of marble. This can be attributed to the fact that all sides of each tile, including the edges, are polished to the point where no roughness exists. This is everydayly the work of machines which have the capacity to obtain complete smoothne ss. The face of each tile (length 1 ? inch x width 1 inch) is cut with different letters or symbols. Due to the complexity of some of the characters and symbols, the designs are hand carved and filled in with paints of various colors. The tiles can be divided into 4 groups of 34 tiles each.Within each group, the tiles are divided among the quintette suits or series. Each of the 4 groups are identical. In other words, there are four tiles of each design (4 x 34=136). The remain 8 tiles are flowers. Suits at that place are three different suits numbered 1 to 9, which are called simple tiles. They are bamboo, characters, and circles. Suit 1 2 3 4 5 6 7 8 9 Bamboos Characters Circles Honors at that place are two different honor suits the winds and the dragons. The winds are east, south, west and north, and the dragons are red middle, prosperity and White board.They have no numerical sequence and there are four tiles of each honor (e. g. four cherry midd le tiles). Bonus Tiles in that respect are only eight tiles four flowers and four seasons. WindsEast,South,West,North DragonsRed middle,Prosperity,WhiteBoard FlowersPlum,Orchid,Chrysathemun,Bamboo SeasonsSpring,Summer,Autumn,Winter CHINESE YO-YO The Chinese yo-yo is a defraud from China consisting of two equally-sized discs connected with a long axle. The Chinese yo-yo is kept spinning on a string tied to two sticks at its ends. Each stick is held in one hand.In modern times, it is used as a childrens toy and as a performance tool in juggling and sometimes in Chinese ethnic dance. It is possible to perform a large variety of tricks with the Chinese yo-yo which can be as easy as throwing the yo-yo up into the air or tossing it around the users back. It was found during the Ming dynasty roughly 1386-1644. shape Chinese yo-yos were traditionally made of bamboo, which was very easy to break and not convenient for complicated tricks. Modern models, however, are now made of p remnanti c for added durability. The sticks used with the yo-yo ontinue to be made of wood. Some Chinese yo-yos have grooves inclose in the rim of the discs these grooves cause them to make a whistling intelligent when spinning at high revivifys. The sound allows the performer to gauge his speed and adjust the yo-yo accordingly. vs The Chinese yo-yo has been adapted in western countries as the diabolo. The Chinese yo-yo differs from the diabolo in two primary ways. First, the axle of the Chinese yo-yo is much longer than that of the diabolo. Also, the Chinese yo-yo has wheel-shaped discs, whereas the diabolo consists of two bell-shapes.The Chinese yoyo is also typically grooved and made of laboured plastic, while diabolos are not grooved and commonly made of a durable rubber material. How to play If you are right handed, take the operating instructions precisely. If you are left handed, reverse the handedness of the instructions. 1. Place the yo-yo down on the ground directly in front of you. Put the string under the axle (the metal bit). 2. Roll the yo-yo over to your right foot, and let it stop. Then accumulate it over to the left or just back and forth, and lift the sticks into the air when it reaches the foot.This gives the yo-yo initial rotational momentum that stabilizes it when you lift it into the air. 3. Before it stops spinning, move the right stick up and down in a impinging motion. leaven to imagine cutting a carrot with a kitchen knife. Try to keep this up as long as possible without the yo-yo falling off. 4. The yo-yo will of course tilt away from or toward you. Do not fret this is easily controlled. If the yo-yo is tilting toward you, move your right hand forward. If it is tilting away from you, move your right hand back. Do this while continuing to move the right stick up and down.This works by pushing against the top of the yo-yo with the string. 5. The yo-yo naturally tends to unbalance until you learn to keep it at consistent high speeds. U ntil then, you can rectify the balance of the yo-yo by moving the right stick it the polar direction yo-yo is leaning, like if its leaning forward, bring the stick backwards. 6. When you can keep the yo-yo level and with reasonable speed, try learning to throw and catch it. This is through with(p) by exclusively pulling the two hand sticks apart rapidly, cause the yo-yo to fly up. To catch, simply position the string underneath he axle of the yo-yo. XIANGQI(CHINESE CHESS) Chinese deceiver called as Xiangqi or Xiangqi in Chinese, its categorised under tactics and strategy game with only two players on each game. Besides, its one of the famous games among Chinese communities and played by boastful as well as children. Actually, xiangqi has the meaning of Elephant Game, which Xiang refers to Elephant while Qi refers to Game. The game regard as a war surrounded by two armies, Chu and Han, with the aims of capturing the resistances king, the player considered wins the game after successfully captured the enemys general.There is a river separate the two opposite sides that called as Chu River and Han Jie, meaning Han Border, which is a reference to the Chu-Han war. Xiangqi normally played on a board that consist of 10 lines long by 9 lines wide, the pieces are placed on the intersections of the line which also known as points. There are total of 32 pieces on the board with 16 pieces on each side. Normally, the pieces are designed with red and black colours while each piece labelled with different character. Piece Point adviser Cannon Chariot Elephant General Horse SoldierDifferences characters have different kind of movement on the board, player are not allowed to move the pieces to a point that already occupied by another piece of the same army or stack on it. But players are allowed to capture enemys piece by moved to the point occupied and remove the contrarys piece from the board, the obstructer piece is considered as being killed. The general is said to be in freeze when the general is in danger situation of being captured by the enemy player on his next move. At the same time, the player whos going to capture the general should announce the check immediately in order to warn the opponent side.If the generals player can make no move to prevent the enemy from capture the king, the situation is called as overpower and the game is end. Xiang Qi origins from Asia but there are a lot of leagues and club all around the world. For example, there are United domain Chinese Chess Association in Britain and Malaysia Chinese Chess Association in Malaysia. Today, xiangqi developed rapidly and now everyone can plays xiangqi game done with(predicate) online or even install the game in the computer. KABADDI Kabaddi in India is counted among the most common and widely played traditional sports.Kabaddi originated in the Indian state of Tamil Nadu, almost 4000 years ago. According to a legend, this game came into human beings, when a boy hit another boy for this candy. The boy who was hit tag the boy who hit him, and hit him back and ran away. Kabaddi also known as the Game of the Masses is the game, one person play against seven people which requires both skill and power on behalf of the players, and it also combines the characteristics of wrestling and rugby. LEGENDS abandoned TO KABADDI Kabaddi is a rather simple and inexpensive game, and it does not require a massive playing area, or any expensive equipment.There are some ancient scripts that refers to the existence of kabaddi in India. In Mahabharata, Arjuna had a unique talent in the game of kabaddi, as he was able to go inside the wall of enemies, destroy them all and come back unscathed. According to the Buddhist literature, Gautam Buddha used to play Kabaddi for recreation. Morever, the game earned a lot of popularity in the Sourthen part of Asia. ORIGIN OF KABADDI Kabaddi is probably the only game of offence and defense force in which attack is an individual attempt. The word Kabaddi may have originated from the Tamil words kai (hand) and pidi (catch).MODERN DAY KABADDI The standard rules and regulations for Kabaddi were also formulated in 1918 however, the rules were brought out in print in the year 1932. The Amateur Kabaddi Federation came into existence in the year, in 1972. This body was formed with a view to spread the game in the neighbouring countries and also to organize regular National train tournaments. India was also instrumental in including Kabaddi in the main disciplines of the XI Asian Games held at Beijing, China in 1990. This was a major landmark in the history of kabaddi in India, as India won the Gold Medal in this championship.India also won the Gold Medals in the succending Asian Games held in 1994 at Hiroshima, Japan and in the Asian Games held in 1998 at Bangkok in Thailand. India played an important social function in introducing the game of kabaddi to the African countries, while hosting a demons tration sport in the Afro- Asian games, in 2002. India also successfully took part in the first World Kabaddi Championship held at Hamilton, Ontario, Canada. Kabaddi in india touched another milestone in 2004, when India hosted the first ever Kabaddi World Cup, in Mumbai.India became the winner of the World Cup, as well. India has produced a number of talented Kabaddi players, so far, who have earned international recognition. CHATURANGA Chaturanga is one ot the oldest mastermind in the game world, played in ancient India. The game considered to be the ancestor of moderm day chess and the kings and princes of ancient India. The Sanskrit word Chaturanga means having four limbs or parts and it was also used describe the Indian army of Vedic times, where a platoon had four division like elephants,chariots, cavalry,and infantry.The board of chaturanga Ashtapada (eight square). Chaturanga was played during Gupta period. The game is presumed to be the common ances of the games of Chess ,Shogi, and Makruk and it is related to Xiangqi and Janggi, as well. Banabhatta Harsha Charitha (c. 625)contains the earliest reference to the name Chaturanga . the game developed in Gupta India around the 6th century and 7th century, it was adopted as Shatianj in Sassanid Persia. Rhere are evidences like Sanskrit document, Vasavadatta from Subhandu that suggests Chaturanga as the ancestors of modern Chess.The pieces of Chaturanga had a lot of akinity with that of modern Chess. The pieces of Chauiranga were called as Raja(King), Mantri(Counsellor,ancestors of the Ferz), Gaja (Elephant,also named as Fil,later,Asva(Horse),Ratha(Chariot later called Rook) , and Pedati (Infantry of Pawns) . HOW TO PLAY The rules of moving the pieces in Chaturanga were also quite similar to that of modern Chess. The King was allowed to move as usual, but it had additional power. It could make Knight move during the game, provided that it hasnt been checked before it makes the knight move.There were no r ule of castling in Chaturanga. The Counsellor in Chaturanga, was allowed to move one square diagonally and the Elephants used to move two squares diagonally. However, the Elephants was allowed to jump the intervene square. In Chaturanga,the rules of moving the Knight were the same as a usual Knight and the Rook or Chariot also moved like usual Rook. Though,the Pawns or soldiers in Chaturanga also moved like a usual pawn ,they were not allowed to make the double steps on it first move, like modern Chess.Acoording to the rules of Chatruranga, the Pawns could be promoted only when they arrived at the last rank of the board. However, promotions was available only to the type of pieces that was on the promotion-square in the outset setup. The main objective of a plyer in Chaturanga was to mate the opponents King . The player talemates its opponent was declared as the loser in Chaturanga. However, apart from the two-handed version of Chaturanga that has been discussed so far there was al so another version named Chaturaji, having four hands.There is game described in the Indian epic, Mahabarata that had similarity with that of Chaturaji. KHO KHO Kho Kho is one of the most popular traditional sports in india. This games is an immense test of the participantss physical fitness, strength, speed and stamina and it also requires a certain amount of ability on behalf of the participants. Additionally, many historians declare that it is actually a modified form of Run and Chase. It is played by a team consisting of 12 players, where only 9 players enter the arena.In Kho-Kho, the participants simply affect to chase and catch their opponents in order to win the game. In the ancient time, the game of Kho- kho was played on raths or chariots in Maharashtra and it was known as Rathera. The main aim of the participants in the game of Kho-Kho is to catch the opponent by pursuit and to chase, rather than just run. RULES OF KHO-KHO The rules for Kho Kho were framed in the ant ecedent of the 20th century. According to the rules and regulation of Kho- Kho, each of the participating teams consists of 12players, though only 9players take the field for a contest.There are two innings in a match and an innings consists of chasing and running turns of 7minutes each. One player of the chasing team play the role of an active chaser and the remaining 8members of the team sit in their 8squares on the aboriginal track, alternately facing the opposite direction. The active chaser stands at either of the posts and gets ready to begin the pursuit. It is mandatory for the members of the chasing team to put their opponent out by touching them with their palms and without committing a foul. The protectors try to play out the 7minutes, and the chaser keep on trying to dismiss them.There are 3ways through which a defender can be dismissed * If an active chaser touches him with his palm without commiting a foul, * If the defender goes out of the delimits on his own, or * If the defenders enters the limits the limit late. Usually, the defenders enter the limits, in batches of 3 and after the third and last defender of batch is out, the next batch has to enter the limits, before a Kho is give by the successful active chaser. The defenders are allowed to move on both sides of the interchange lane. However the active chaser does not have the allowance to change the direction to which he is committed.He is also not allowed to cross the central lane. An active chaser can only change his position with a seated chaser, by touching him from behind by palm, and uttering the word kho loudly. A chase or attack is built up simultaneously through a series of Kho as the chase continues with a relay of chasers. There are an interval of 5minutes at the end of each of the innings and there is also a break of 2minutes in betwixt the turns. Each of the sides alternates their positions between chasing and defending. There is no bar for the participants in the game of kho- Kho and people from all age can participate.The game can be played by men, women, and children of all ages and kho- Kho does not require a lot of equipments to play. The time limit for the game is not more than 37minutes. PLAYING FIELD OF KHO- KHO The game of Kho- Kho require a rectangular playground that is evenly surfaced, with dimension of 29m by 16m. There are 2 rectangles at the end which comprises of 2 wooden poles. The central lane is 907. 50cm long and across the small squares, lie 8 cross lanes which are 500cm long and 70cm wide. There are 2 posts at the end of central lane, which rise 120cm above the ground surface with a circumference of 30- 40cm.THE DIFFERENCES between TRADITIONAL GAMES AND MODERN GAME Game is a recreational action whether for fun, leisure time or work. It can be done only when or in groups. Games unremarkably have rules that must be followed by all . According to the playing terms and condition,there are some win and some lose, or draw. Games that involve physical activity are usually called sports. Games are held until now but there is a difference between the first game and the game played now. Previous games such as wau game, dragon dance or top game features art that symbolizes the dish and harmony of the people in Malaysia.These activities will normally be done in groups where they have similar interests. Each will share their energy, ideas, and time just to ensure that such activities can be implemented. While for the game now, usually computer games that does not symbolize anything and do not need to be done by a group of people and not to strengthen the bond between people like the game before. In addition, computer games will cause addiction among players. Players who are too inclined to the game will not care about their health, do not eat or sleep just to play the game.Those time games usually give different harmony with nature while nowadays games like computer games such as counter strike gives bad work to boys. In turn this will contaminate the minds of the young people of this age. SUGGESTIONS TO stir TRADITIONAL GAMES * Promotion through mass media and multimedia such as TV advertising, internet social website such as Facebook, Twitter and so on. * Organization of activities by NGO promotion via/through brochure,pamplets. * government roles guide state,national and international level competitions among community. provides good infrastructure such as, field,sports equipment. -organise awareness driving force gives opportunities to upgrade the players skills. -gives rewards to player-such as trophy, cash money, giving honours such as Dato. * role of school authority organise school level competitions among students. -actively twisting in sports activities upgrade their skills from school level. -sports school give a lot of opportunities to many students who are expert and specialized in sports skills. -provides more brainy future to skilled players. traditional games as one of the co-curriculum activities in school. expiry Advances in technology have made the loss of what was once very proud hereditary pattern. But,do we aware of the fact that we inherited the traditional game? sadly there are those among young people today do not recognize traditional games such as pride, kite flying, top-spinning, kite, kabaddi, yo-yo and so on. Many benefits to be derived from traditional games such as can strengthen bonds among people, confirm the body by sweating and can preserves the cultural heritage of ages.In addition, the state can promotes the game as one of the activities that need to be introduced to the tourists who comes to Malaysia. It will also be the pride of Malaysians. Unfortunately, Malaysian think about it they just want the excitement and follow all the latest proficient changes which made them to forget the heritage that should be treated well. Therefore, teenagers can follow and continue the game technology but at the same time stil l maintain and uphold ancestral heritage. REFERENCES * Lau, H. T. Chinese Chess. Tuttle Publishing, Boston, 1985. ISBN 0-8048-3508-X. Leventhal, Dennis A. The Chess of China. Taipei, chinaware Mei Ya, 1978. (out-of-print but can be partly downloaded) * Li, David H. First syllabus on Xiangqi Chinese Chess1. Premier Publishing, Bethesda, Maryland, 1996. ISBN 0-9637852-5-7. * Li, David H. The Genealogy of Chess. Premier Publishing, Bethesda, Maryland, 1998. ISBN 0-9637852-2-2. * Li, David H. Xiangqi programme on Cannon Chinese Chess2. Premier Publishing, Bethesda, Maryland, 1998. ISBN 0-9637852-7-3. * Li, David H. Xiangqi Syllabus on Elephant Chinese Chess3. Premier Publishing, Bethesda, Maryland, 2000.ISBN 0-9637852-0-6. * Li, David H. Xiangqi Syllabus on Pawn Chinese Chess4. Premier Publishing, Bethesda, Maryland, 2002. ISBN 0-9711690-1-2. * Li, David H. Xiangqi Syllabus on Horse Chinese Chess5. Premier Publishing, Bethesda, Maryland, 2004. ISBN 0-9711690-2-0. * Jupiter Infomedia Pvt. Ltd. Kabaddi. Retrieved 7/05/2012. fromhttp//www. indianetzone. com/1/kabaddi. htm * Jupiter Infomedia Pvt. Ltd. Chaturanga. Retrieved 7/05/2012. fromhttp//www. indianetzone. com/39/chaturanga_chess. htm * Wikipedia,Kho-Kho, Retrieved May 22,2012, fromhttp//en. wikipedia. org/wiki/Kho_kho

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